ARTBeing an Artist at Games Faction makes you a man of many hats. This week I've had on my animators hat, which is much like the one John Wayne has been kind enough to model for us.
Once I don my animators hat I am transformed into a crazed loon who jumps and ducks around the office, firing imaginary guns and screaming for mercy as I draw my last breath! No really I do. The best tool an animator has is their own body, it's the greatest source of reference you'll own. That and perhaps a mirror.
I've had a lot of animation to do this month and before that can start, we needed to design a system, a way of hanging the animations together, some rules of what animations (or sets of animations) we'll include, and consider how we'll implement that in game. We have 4 main sets which are driven by the type of weapon the character is using. There is a little duplication between sets and a lot of unique moves. In addition to the 4 basic sets we've enabled overrides which can work on a per weapon basis. These can override any number of the animations in the base set. We'll need this as while the base set may work well for a character swinging a sword, we'll want a different action for Axes or Hammers.
During game play your Hero needs to stand out of the crowd. One way to do this is to consider the silhouette the character makes, this shape if often seen before any of the details so it's a good short hand we can use to focus the player.
The Hero. To define his strength and leadership I've given him a sturdy wide stance, booming chest, shoulders wrenched back and the arms wide apart. He's not afraid of anything!
The Trooper on the other hand is cautious, he knows he's not the star of show and he knows how it goes in Star Trek, there is a fair chance he's going to die! So his back is a little arched, his legs ready to spring into action, and his weapon raised.
And here is our Enemy Grunt. He's a not smart enough to realise he's cannon fodder! He's bestial in his demeanor, noticeable bending at the knees hunched back and short neck, rather Ork-ish.
Well that's a look at just a few of our characters. You should be able to notice them on the battlefield quite easily! I'm signing off now and donning my animators hat once more, make some room, here I come...