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Author Topic: Developer Diary #23  (Read 6302 times)
Mike
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« on: August 03, 2008, 12:47:17 PM »

Design

Big news this month, not least of which is that Project Aftermath was selected as one of the PAX-10 - ten independent games that will be shown at the Penny Arcade Expo in Seattle at the end of August. http://www.pennyarcadeexpo.com/pax10.php (If I'd realised they were going to list the games in alphabetical order, I'd definitely have suggested we changed the main character to an Aardvark).
There are some very good games on that list, so we're extremely proud to have been selected.

As part of the selection announcement, we've been sorting out all our press material, redesigning the website and cutting a trailer for the front of the site. But if you're here, you've probably seen it already and marvelled at the exciting, retro-future goodness it contains. Lee and Mal also did some interviews for radio and TV, which came out very well. The TV one is here: http://tinyurl.com/69ujyp  (I'm not allowed to be on TV, in case people confuse it with a remake of The Elephant Man).

We've had some lovely feedback since this round of publicity - one guy wrote to us to say that he was planning on buying Starcraft but was now going to leave that and get Aftermath instead. I suggested that we could now put "more anticipated than Starcraft!!" on all our publicity material, but Lee and Mal weren't sure.

It was way back in May that we submitted a demo for the PAX selection committee to have a look at, and we've improved the game enormously since then. In fact, it's changed enormously since the last round of testing; we've done a lot of controls streamlining, most of the levels have been built and all the placeholder front end has been replaced with sparkly new menus. In the last few days, Lee has implemented a new online leaderboard system, so we'll be lucky to finish the game at all, amidst the battles to be number one. No, I jest; I'm always number one, there's no competition. Oh dear, my modesty chip appears to have failed, better get that replaced.

I completed the rest of the 30 backstory items that I spoke about last month. As with most writing, some of them came very easily and some were like pulling teeth. I'm pleased with the way they've turned out though, hopefully they'll be fun to read as they're discovered by the player.

I also spent a lot of time working on assembling the comic sections that pop up periodically during the game, to give you more of the main plot. We were fortunate to get a really talented comic artist to work on those, Dan McDaid (http://danmcdaid.com/), and he's done a cracking good job. Lee wrote a system that let me add speech bubbles to the comics and have them all fading in and out at set points. It took a while to go through and put every bubble in the correct place and get the timings right but the results are definitely worth it - with music playing over the top of them, they're very atmospheric. Here's an example - you'll have to imagine the music.



Other than that, my month's been mostly about writing the briefings and in-game text for during the missions, and I must get on with that now. See you next month!



* Comic.jpg (237.7 KB, 908x617 - viewed 1165 times.)
« Last Edit: August 03, 2008, 12:51:22 PM by Mike » Logged
Barbicane Bilsby
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« Reply #1 on: August 30, 2008, 02:29:29 AM »

So we'll have to find those backstory items by exploring?
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Mal
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« Reply #2 on: August 30, 2008, 05:48:21 AM »

Hi BB.

Mike may want to add some more to this answer but here is my explanation of how its set up.

The back story is delivered in two ways. Firstly through the comics which are positioned before and after key missions in the game. This provides the core story elements. Additional story elements which add more flesh to the games universe are unlocked by collecting 'data-cores' in the game. Some of these are Objectives and must be collected (although reading of them is not forced Smiley and some will be, as you say, found by exploring. These explored for items add depth and some humour but the core story is covered via the comics.


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Barbicane Bilsby
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« Reply #3 on: August 30, 2008, 07:06:08 AM »

o sounds pretty cool it could give the game more replayability
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Mike
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« Reply #4 on: August 30, 2008, 11:53:18 AM »

Mal's covered that pretty much perfectly. Smiley
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LozzaK
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« Reply #5 on: October 05, 2008, 01:13:13 PM »

What no dev diaries? Tongue

I really enjoyed reading the developer diaries and finding out a bit more about how your game was developed as it went along. I guess it would be difficult (or difficult to find the motivation) to write any more at this point, as I guess the last sprint for the finish must have wiped you all out!

It’d be interesting to hear anything more about the process that you feel you can offer, though.
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Lee
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« Reply #6 on: October 05, 2008, 02:03:12 PM »

Hi Lozzak - fear not, we'll be writing a new dev diary very shortly. It went on the back-burner during our finishing push.
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Mike
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« Reply #7 on: October 06, 2008, 09:22:57 AM »

It'll probably just read "IT'S FINISHED!!!!" and then have a picture of us sipping cocktails on a beach in the Bahamas. Wink
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LozzaK
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« Reply #8 on: October 08, 2008, 01:20:57 PM »

Heh! I look forward to that picture! Smiley
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Teslacrashed
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« Reply #9 on: January 27, 2009, 03:23:21 AM »

Holy fudge, these are awesome. Please do another one or two if you could! This is the kind of stuff I love reading about.
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Mal
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« Reply #10 on: January 28, 2009, 03:17:09 PM »

Teslacrashed,

Thanks for getting involved in the forum and taking the time to read our dev diary's. We have been wanting to do more but since the game was launched we've just been too busy!

Here is an idea... Perhaps we could ask for some subject matters for the dev team to discuss. That way we can offer some targeted thoughts on the dev process, in response to specific questions. I'll write it up on our blog and we'll see if we get some takers! :-)

Cheers.
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Mike
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« Reply #11 on: January 28, 2009, 06:17:21 PM »

That's a great idea. Then Lee and Mal can answer the questions in a clear and informative manner, while I ramble on incoherently and post pictures of fish. As usual.

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