Hi there,
I have got a machine that I can run this on a bit better now, and it's Internet connects, so I can, and have been playing though it and have been writing up some comments, which I'll tray and get across below. Most things are fairly minor, abut I suppose they affect the game or confused me a bit.
Getting back to this version (1.13, compared to the one before the extra deployable weapons) it looks quite different, though I’m playing it on a laptop, so it’s somewhat limited, anyway. Is the camera angle lower? I seem to be able to get closer to the little guys. It’s nice to see them up closer, so you can see all of the effort you put into making them! It all looks really good, anyway.
I noticed on playing the game again (with it in non-windowed mode, 1280 by 800) that when attacking the targets on the firing range, if the target was very close to the right of the screen and I right-clicked it, then the options for what to attack it with fell off the right side of the screen. Could these be moved to the left a bit so they all fit on, if they are about to fall off? I guess they’re less likely to fall off any other edge of the screen?
I also noticed when playing through and looking at the leaderboards, that the little map under the Play Campain button has different names to those listed on the leaderboards.
The little jigsaw type map that allows you to select which mission you want to do next has the titles:
1 - We Are Not Alone, 2 – Cut off the head, etc. (by the way, the titles have somewhat inconsistent capitalization

)
The leaderboards have:
1 - Tutorial, 2 - We Are Not Alone, etc.
I noticed this when I got a score for "Unfinished Business", and it seemed to be allocated to "Eyes on the Prize". I think, looking at it again, though, that the numbering is right in the leaderboards, but that the titles that go with them are maybe indexed one backwards?
On leaving the screen to write this and coming back, first of all I got a Project Aftermath splash screen. That went away well when I pressed Esc (went to the pause screen), but on pressing Resume, the game restarted with a target that wasn’t knocked down before as being knocked down. I could shoot at it, but it was knocked down. Since it was knocked down it was not able to carry on with the tutorial… Oh, it seems I had to switch to the laser to knock down the already knocked down target - all ok!

It works quite well, the Project Aftermath splash bit, but when I first got it, and a couple of times afterwards, I was concerned before it all came back (took maybe 3-5 seconds) hat it had crashed in the middle of a level.
I got a few of these inconsistencies later on, too, when things that hadn’t been "got" looked like they’d been "got" (blown up, knocked down, etc.) but they hadn’t.
I'll write a few more things soon.